World of Warcraft
Paladin Guide
In the World of Warcraft Paladin Guide, the paladin is a hybrid class. They can do moderate damage and
they are good healers as well. Extremely difficult to kill because of their shields, heals, and their ability
to wear heavy plate armor. A Paladin is usually called upon to fill the gaps in groups because the paladin can
spec in different talent trees making them better at healing, protecting, or dealing damage. Because of some
recent changes to the paladin talent trees, it is said that they can now tank in groups as well. This World of
Warcraft Paladin Guide might be useful to you.
Usually the paladins are the ones who are salvaged during wipes by using Divine Intervention or another player
using a soulstones on them, this is helpful because the paladin has the ability to resurrect slain players in
battle.
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World of Warcraft Paladin Guide: The great thing on being a paladin is that you have the edge in healing,
tanking or damage dealing depending on how you distribute your points. If you are looking in the World of Warcraft
Paladin Guide if you can excel in all three, the answer is no. Although it is possible that you can be good at all
of them, other class and a paladin which is properly specified can outdo you.
At higher levels in the World of Warcraft Paladin Guide, the damage does not quite compare to that of the rogues
or casters. The paladin's job then becomes healing, buffing other players, cleansing, judging the enemy, and
attacking when you get the chance. Paladin basically becomes a defensive support class in World of Warcraft Paladin
Guide.
World of Warcraft Paladin Guide: Paladins can be useful in group performance because they can increase buffs.
The following are the skills that you can find in this World of Warcraft Paladin Guide and what you should know
about them.
World of Warcraft Paladin Guide: Auras
Auras work as an AoE type spell. It affects the people standing within a certain distance from you but only work
on people in your group. These provide players with defensive type buffs that can increase armor or raise your
resistances. Only 1 aura per paladin can be on at any time.
World of Warcraft Paladin Guide: Devotion Aura
People within 30 yards of you will have their armor enhanced by 55 - 160 - 275 - 390 - 505 - 620 - 735 - 861.
The armor enhanced can be increased with talent points in the protection tree.
World of Warcraft Paladin Guide: Retribution Aura
When any creature hits a party member within 30 yards they will take 5 - 8 - 12 - 16 - 20 - 26 holy damage. Holy
damage dealt can be increased with talent points in the retribution tree.
World of Warcraft Paladin Guide: Concentration Aura
Members within 30 yards of you have a 35% chance to resist spell interruption when they take damage.
World of Warcraft Paladin Guide: Sanctity Aura
Members within 30 yards of you will have their holy damage increased by 10%. This aura is gained with a talent
point in the retribution tree. The amount of damage done by sanctity aura can be increased with talent points in
the retribution tree.
World of Warcraft Paladin Guide: Shadow Resistance Aura
Members within 30 yards will receive an extra 30 - 45 - 60 - 70 shadow resistance
World of Warcraft Paladin Guide: Frost Resistance Aura
Members within 30 yards will receive an extra 30 - 45 - 60 - 70 frost resistance
World of Warcraft Paladin Guide: Fire Resistance Aura
Members within 30 yards will receive an extra 30 - 45 - 60 - 70 Fire resistance
World of Warcraft Paladin Guide: Crusader Aura
Members within 30 yards will receive a 20% speed increase while riding a mount. This doesn't stack with other
movement increasing effects.
World of Warcraft Paladin Guide: Blessings
Blessing of Might
Casting this on a friendly target will give them 25 - 35 - 55 - 85 - 115 - 155 - 185 - 220 attack power. Points
in the retribution talent tree will increase the attack power.
Blessing of Protection
Casting this on a friendly target will make them immune to all physical damage for 6 -8 -10 seconds. For the
next minute you cannot cast Blessing of Protection, Divine Protection, or Divine Shield on that target. The
cooldown of this spell can be reduced with points in the protection tree.
Blessing of Wisdom
Casting this on a friendly target gives them 10 - 15 - 20 - 25 - 30 - 33 - 41 mana every 5 seconds. Mana gained
can be increased with talent points in the holy tree.Blessing of Freedom
Makes friendly targets immune to movement impairing effects and also takes off any effects that may already be
on the target.
Blessing of Salvation
Casting this on a friendly target will reduce their threat generated by 30%.
Blessing of Sanctuary
A friendly target with this blessing on will have 10 - 14 - 19 - 24 - 80 damage reduced from all attacks for 5
minutes and if they block an attack the attacker will receive 14 - 21 - 28 - 35 - 46 holy damage.
Blessing of Light
Casting this on a friendly target will increase a paladin's Holy Light spells by up to 210 - 300 - 400 - 580 and
Flash of Light spells by up to 60 - 85 - 115 - 185.
Blessing of Sacrifice
Casting this on a friendly target will transfer 45 - 55 - 81 - 104 of the damage taken by the target to you.
This will only work on members of your party.
Blessing of Kings
Increases all stats of the friendly target by 10%. This blessing is obtained through a talent in the protection
tree.
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